top of page

Jason Fajardo

Gameplay Programmer | Unreal & Unity Developer | AI & Gameplay focus

MY PROJECTS

01

Survival

Cold Space

Developer | AI Programmer | Co-Lead

Sci-fi zombie survival shooter: fight through a doomed ship, outsmart the horde, and launch the escape pod before you’re overrun.

Screenshot 2025-10-10 112007.png
Screenshot 2025-10-10 193538.png

Wave 81

Developer | AI & Systems Programmer | Wave Manager

Retro score-attack shoot ’em up inspired by Galaga. Clear patterned waves, rush the boss, and melt it fast to climb the leaderboard.

02

Arcade

03

Racing 

Hypertrack

Developer | Gameplay/AI | Vehicle Feel | Replay System | SFX

Hypertrack is an arcade–sim hybrid racer. Realistic vehicle physics give every drift weight, while pick-ups and offensive/defensive items create comeback moments. Swap parts to tune top speed, accel, grip, and boost efficiency, then fight to the front.

Screenshot 2025-10-10 193232.png

About Me.

I’m Jason Fajardo, a gameplay developer and AI programmer who builds fast-feeling, long-term systems. I focus on AI that’s readable, fair, and fun to fight, because great AI make games feel alive. I’ve delivered wave/formation logic and enemy behaviors across Cold Space, Wave 81, and Hypertrack, always aiming for encounters that keep players coming back.

TECHNICAL SKILLS

Programming & Scripting

  • C++

  • C#

  • Blueprint Visual Scripting

  • Shader Development(HLSL/GLSL)

Game Engines

  • Unreal Engine

  • Unity

Game Development Systems

  • Behavior Trees & State Machines (AI)

  • Entity Component System (ECS)

  • AI Pathfinding (A*, BFS, NavMesh)

  • Gameplay Mechanics & Tools Programming

  • Engine Development & Rendering Pipelines (Vulkan experience)​

Tools & Software

  • Visual Studio

  • GitHub

  • Perforce

  • Jira (team coordination)

bottom of page