MY PROJECTS
03
Racing
Hypertrack
Developer | Gameplay/AI | Vehicle Feel | Replay System | SFX
Hypertrack is an arcade–sim hybrid racer. Realistic vehicle physics give every drift weight, while pick-ups and offensive/defensive items create comeback moments. Swap parts to tune top speed, accel, grip, and boost efficiency, then fight to the front.

About Me.
I’m Jason Fajardo, a gameplay developer and AI programmer who builds fast-feeling, long-term systems. I focus on AI that’s readable, fair, and fun to fight, because great AI make games feel alive. I’ve delivered wave/formation logic and enemy behaviors across Cold Space, Wave 81, and Hypertrack, always aiming for encounters that keep players coming back.
TECHNICAL SKILLS
Programming & Scripting
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C++
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C#
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Blueprint Visual Scripting
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Shader Development(HLSL/GLSL)
Game Engines
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Unreal Engine
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Unity
Game Development Systems
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Behavior Trees & State Machines (AI)
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Entity Component System (ECS)
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AI Pathfinding (A*, BFS, NavMesh)
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Gameplay Mechanics & Tools Programming
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Engine Development & Rendering Pipelines (Vulkan experience)​
Tools & Software
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Visual Studio
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GitHub
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Perforce
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Jira (team coordination)